Clan WarsField Guide
Contents
1

What this is

Clan Wars is a reputation war. Found a clan at a flagpole, fly one of thirty-three flags, and raid the others for the top of the board.

This is one boosted PvP server on Livonia, for Xbox. Clans found themselves at a flagpole, take a flag nobody else can fly, and raid each other for points. The top three each week are the Alphas. The top clan at the end of a season is the champion, and it stays written down.

Nothing here is decided by an admin. Founding a clan, joining one, raiding, defending, going dormant, losing your flag — every one of those is proved from the server's own logs by something you did in the game. There are no forms and no tickets in the normal life of a clan.

Three places, one job each

  • The game is where anything is earned. A clan, a flag, a base, a raid, a defense — all of it happens at a flagpole with your hands on it.
  • dayzclanwars.com is where you manage. Roster, map, vault, directory, stats. The site can never create a clan, claim a flag, or bind a base. It only shows you what the game already proved and lets you handle the chores.
  • Discord is where you hear about it. The war log, your clan's private channel, and a DM when something needs you.
What the server can see

The server writes a log, and that log is the only witness. It records every flag raised or lowered and who did it, everyone's position once every five minutes, kills and deaths, connects and disconnects, emotes, and building or dismantling on base parts.

It does not record base damage, loot taken, or what happened in a firefight. Wherever that matters, this guide says so instead of pretending.

What Clan Wars is not

No currency, no shop, no bank. No territory borders or provinces. No alliances. No admin dashboard. Every one of those was looked at and left out on purpose, because each one either needs a human to run it or turns the game into something other than a war between clans.

How to read this guide

Gold boxes are promises — the rules the system enforces. Grey boxes explain what the log can and cannot see. Red boxes mark the few things that are enforced by people rather than code; there is exactly one chapter of those. The appendix has every number in one table.