The rules on one page
Every promise in this guide, one line each. If it is not here, it is not a rule.
Getting in
- Join the Discord, log in with Discord, link your gamertag with three emotes in order.
- One gamertag per Discord account, one Discord account per gamertag.
- You cannot unlink while in a clan.
Founding
- Three linked players each lower and raise the white flag at one unbound pole within 10 minutes.
- Claim on the site within 24 hours: name, tag, one of the 33 flags, roster.
- Raise your flag at that pole within 24 hours of claiming, or the reservation lapses.
- Active clans get the same supply kit at every restart. Rank buys nothing.
Bases
- Every flagpole is a base. Declared is private; everything else is public, with the flag flying there.
- One declaration per player: your clan's base, or one solo base.
- New poles get 7 days before going public; released poles get 3.
- No two declared bases within 200 m. First declared wins.
- A solo base becomes a clan base by ceremony, only if the declarant takes part.
- Joining a clan releases your solo declaration.
- A solo declaration lapses after 7 days without a raise by the declarant.
Raiding
- A raid is a non-member lowering a clan's flag at its declared base.
- One credit per raiding clan, per victim clan, per 24 hours.
- Solo raiders are announced but score nothing.
- Base damage is on Friday 00:00 UTC to Monday 00:00 UTC. Boosting in and lowering flags is legal all week.
- Announcements name clans and players, never places.
Defending
- Flag down: re-raise within 24 hours for a defense, or go dormant.
- No member raise for 7 days: dormant.
- Dormant: supplies stop, unranked, identity kept.
- Any member raise revives you with points intact.
- Dormant 14 days: disbanded, flag back to the pool.
- Only a member's raise counts. Getting raided never costs your identity.
The scoreboard
- Only raids score: 200 on #1, 100 on the bottom or an unranked clan, sliding between. Dormant clans cannot be raided.
- Week: Monday 00:00 UTC to Monday 00:00 UTC. Top three that week are Alphas.
- Season: wipe to wipe. Champion recorded forever; points reset; clans do not. A wipe clears every base; the first member raise of your flag after it binds your new one.
- Scoreboard, directory, war log, clan pages and player profiles are public. Coordinates and positions never are.
- Kills are stats, never points.
Running a clan
- Ten players, hard cap.
- Joiners are pending until seen within 50 m of the base. Invites, requests and no-shows expire after 7 days.
- A leader removed from the Discord is replaced at once by the longest-serving officer, then member.
- Leaving or being kicked: 3-day cooldown. Disbanding: none.
- Leader silent 7 days: an officer can claim; the leader has 48 hours to show up in game.
- No-confidence vote: 48 hours, two-thirds of all full members, ex-leader stays as officer, 14 days between failed votes. Kicks and transfers frozen while a vote is open.
- Rename once per 30 days.
- Rebind: raise your own flag at a free pole, leader confirms within 24 hours, 7 days between moves.
- The vault never posts a code to Discord. Departed members' locks are flagged until rotated.
Discord
- One text and one voice channel per clan. Guest passes are voice only, 24 hours.
- Nicknames are gamertags with your clan tag in front.
- No management commands. The site is the tool.
The map
- Positions are last known, once every 5 minutes, and always show their age.
- You see your clanmates, your base, intruders in your 100 m watch zone, public bases, and clan pins. Nothing else.
- Pins are clan-only and expire after 7 days.
Getting around
- Stand at an outhouse, well pump or bus stop, relog, and you are at the Hub. Pick a town door, relog again. All 209 travel points are a map layer.
- The Hub is neutral and shared. Combat logging rules still apply to a fast-travel relog.
Fair play
- No exploits, duping, glitching, cheating, alts, stream sniping, whitewalling, code brute-forcing.
- Raidable gates, no floating, two towers high, no loot buildings, no roads.
- Outside the window: boost in, but no dismantling and no fence-to-gate. The log knows.
- No takeovers of declared bases. No griefing. No combat logging.
- Staff remove people. The system does the rest.
