Clan WarsField Guide
Contents
13

The rules on one page

Every promise in this guide, one line each. If it is not here, it is not a rule.

Getting in

  • Join the Discord, log in with Discord, link your gamertag with three emotes in order.
  • One gamertag per Discord account, one Discord account per gamertag.
  • You cannot unlink while in a clan.

Founding

  • Three linked players each lower and raise the white flag at one unbound pole within 10 minutes.
  • Claim on the site within 24 hours: name, tag, one of the 33 flags, roster.
  • Raise your flag at that pole within 24 hours of claiming, or the reservation lapses.
  • Active clans get the same supply kit at every restart. Rank buys nothing.

Bases

  • Every flagpole is a base. Declared is private; everything else is public, with the flag flying there.
  • One declaration per player: your clan's base, or one solo base.
  • New poles get 7 days before going public; released poles get 3.
  • No two declared bases within 200 m. First declared wins.
  • A solo base becomes a clan base by ceremony, only if the declarant takes part.
  • Joining a clan releases your solo declaration.
  • A solo declaration lapses after 7 days without a raise by the declarant.

Raiding

  • A raid is a non-member lowering a clan's flag at its declared base.
  • One credit per raiding clan, per victim clan, per 24 hours.
  • Solo raiders are announced but score nothing.
  • Base damage is on Friday 00:00 UTC to Monday 00:00 UTC. Boosting in and lowering flags is legal all week.
  • Announcements name clans and players, never places.

Defending

  • Flag down: re-raise within 24 hours for a defense, or go dormant.
  • No member raise for 7 days: dormant.
  • Dormant: supplies stop, unranked, identity kept.
  • Any member raise revives you with points intact.
  • Dormant 14 days: disbanded, flag back to the pool.
  • Only a member's raise counts. Getting raided never costs your identity.

The scoreboard

  • Only raids score: 200 on #1, 100 on the bottom or an unranked clan, sliding between. Dormant clans cannot be raided.
  • Week: Monday 00:00 UTC to Monday 00:00 UTC. Top three that week are Alphas.
  • Season: wipe to wipe. Champion recorded forever; points reset; clans do not. A wipe clears every base; the first member raise of your flag after it binds your new one.
  • Scoreboard, directory, war log, clan pages and player profiles are public. Coordinates and positions never are.
  • Kills are stats, never points.

Running a clan

  • Ten players, hard cap.
  • Joiners are pending until seen within 50 m of the base. Invites, requests and no-shows expire after 7 days.
  • A leader removed from the Discord is replaced at once by the longest-serving officer, then member.
  • Leaving or being kicked: 3-day cooldown. Disbanding: none.
  • Leader silent 7 days: an officer can claim; the leader has 48 hours to show up in game.
  • No-confidence vote: 48 hours, two-thirds of all full members, ex-leader stays as officer, 14 days between failed votes. Kicks and transfers frozen while a vote is open.
  • Rename once per 30 days.
  • Rebind: raise your own flag at a free pole, leader confirms within 24 hours, 7 days between moves.
  • The vault never posts a code to Discord. Departed members' locks are flagged until rotated.

Discord

  • One text and one voice channel per clan. Guest passes are voice only, 24 hours.
  • Nicknames are gamertags with your clan tag in front.
  • No management commands. The site is the tool.

The map

  • Positions are last known, once every 5 minutes, and always show their age.
  • You see your clanmates, your base, intruders in your 100 m watch zone, public bases, and clan pins. Nothing else.
  • Pins are clan-only and expire after 7 days.

Getting around

  • Stand at an outhouse, well pump or bus stop, relog, and you are at the Hub. Pick a town door, relog again. All 209 travel points are a map layer.
  • The Hub is neutral and shared. Combat logging rules still apply to a fast-travel relog.

Fair play

  • No exploits, duping, glitching, cheating, alts, stream sniping, whitewalling, code brute-forcing.
  • Raidable gates, no floating, two towers high, no loot buildings, no roads.
  • Outside the window: boost in, but no dismantling and no fence-to-gate. The log knows.
  • No takeovers of declared bases. No griefing. No combat logging.
  • Staff remove people. The system does the rest.