Clan WarsField Guide
Contents
7

The scoreboard

Only raids score. The higher the victim, the more it is worth. Weekly Alphas, a season champion, and a stat line for every player.

Points

A raid on the #1 clan is worth 200. A raid on the bottom ranked clan is worth 100. A raid on an unranked clan — active, but no points yet this season — is worth 100.

Between the top and the bottom it slides evenly. With ten ranked clans, hitting #4 is worth about 167.

This is why farming a friendly weak clan never pays: it is the floor, forever. Every point above the floor comes from going up the ladder, and everyone wants to hit the Alpha.

Rank is season points. Ties break on fewer times raided this season, then on earlier founding.

The week

Monday 00:00 UTC to Monday 00:00 UTC — the week closes as the raid window closes. At the close, the top three by points scored that week are the Alphas until the next close (fewer, if fewer than three clans scored): a badge on the directory, the scoreboard and the clan page, an @Alpha role in Discord, and the week's result in #war-log.

The season

A season runs from wipe to wipe. At season end the champion and the full final table are recorded on the Seasons page, permanently. Every clan's placement goes on its clan page. Points reset to zero.

Identities and rosters do not reset. A wipe resets the world; it does not dissolve clans. But a wipe takes every pole with it, so every base declaration is cleared at the same moment — every clan and every solo is briefly baseless.

  • A clan keeps its name, tag, flag and roster. The first time a member raises the clan's flag at any pole after the wipe, that pole becomes the new base — no rebind cooldown, no confirmation step. The 200 m rule still applies; first raised wins.
  • The 7-day inactivity clock runs from the wipe. Rebuild and raise inside a week or go dormant like anyone else.
  • Every pole on the fresh map gets the 7-day launch grace again.
  • A clan that was dormant at season end stays dormant, and its disband clock keeps running.
  • Until the first raid of the new season lands, every clan is unranked, so every raid is worth 100.

The wipe date is announced in advance. It is the one thing in this guide the server owner schedules.

What is public

With no login at all: the scoreboard (rank, clan, flag, points, raids, times raided, defenses, active or dormant), the Alpha history, the Seasons page, the war log, the clan directory, the flag pool (which of the 33 are taken), every clan page, and every player profile.

What is never public: anything with a coordinate, or anyone's position.

Player profiles

Every linked player has a public profile, per season and all-time:

  • Play time, sessions, last seen
  • PvP kills, PvP deaths, K/D, and who — killed-by and killed lists, names only
  • Friendly-fire kills and friendly-fire deaths
  • Raid credits (flags lowered) and upkeep raises (own flag at own pole)
  • Clan history — which clans, when

Player boards

Server-wide and public: top raiders, top killers, best K/D (minimum 10 kills), most play time, most friendly fire. Inside a clan, the same columns filtered to your roster, so you can see who is carrying and who keeps shooting Dave.

Kills are stats, never points. The season is decided by clan raids alone. Play for the right board.

What the server can see

Kills, deaths and who was involved come from the log. Whether a kill was friendly fire is decided by whether killer and victim were on the same roster at that moment. Play time is measured from connect to disconnect.